No Man's Sky set the modern template, with vague promises and marketing begetting a highly underwhelming launch. "Broken game makes good" has become something of a trope in games discourse. But it may have been its only real choice. What's notable is CDPR's dogged insistence on keeping with a game that launched seemingly far too early, with issues in tech and, according to some, story and gameplay design that would always be broken. Despite the seemingly encouraging numbers, CDPR has stood firm that it will not expand the game any further, instead focusing on future projects and using the Unreal Engine instead of its house-made REDengine to save costs and increase flexibility.Ī game studio telling its investors that it has sold millions of copies and that it's optimistic about future releases isn't particularly surprising. The Witcher 3 and its DLC took more than four years to reach that mark, CEO Adam Kiciński said during the presentation. ![]() $85–$86 million on making and promoting Phantom LibertyĮlsewhere in their presentation, CDPR representatives said that the game had sold 25 million copies since its 2020 launch, and that Phantom Liberty was at 3 million sales in its first week.$40–$41 million on console work after launch and developing the 2.0 update. ![]() Taking CDPR's numbers and doing a few rough currency conversions from PLN to USD, you arrive at a number well over $120 million, depending on how you classify the work: A sequel has been announced, and even a live-action component is in the works. Cyberpunk 2077 recently saw a well-regarded 2.0 patch, an Edgerunners anime that caught on, and a Phantom Liberty DLC that's winning over fans and newcomers. It's a good time for the company to tell its story. The publicly traded developer recently opened up to investors about its finances. The game's Polish developer, CD Projekt Red (CDPR), kept spending big after launch, and it seems like it has paid off-because it had to. Phantom Liberty, by all accounts, appears to be the finishing touches the game desperately needed to live up to CD Projekt Red's sublime pedigree, and for those looking to explore the game for the first time - or give it another go after being let down in 2020 - September 26 is a date to mark on the calendar.Cyberpunk 2077 cost more than $400 million to make and market, making it likely the most expensive video game ( actually released) so far. ![]() The prevailing theory is that the game needed a few more years in the oven, but already pressed from multiple delays, was rushed out the door undercooked. Otherwise, there is not much sense in playing what will likely be a far inferior version of the same product.ĭespite being rough around the edges and far less than the product that was advertised prior to release, Cyberpunk 2077 was a game worthy of player's time and had some incredible highs to match its underwhelming lows. For those who are interested in just how much the game will be transforming with Phantom Liberty, it might be worthwhile to start a playthrough ahead of its release, as a sort of before-and-after snapshot of the game. The three life paths players can choose give the game some degree of replayability, but beyond the game's first act, they really do not have much impact of variance on the story of Cyberpunk 2077. Its graphics are near-unparalleled, especially since its DLSS 3 update, but Night City remains a visual feast of empty calories.įor those looking to dive into Cyberpunk 2077, whether for the first time or the fifth, it is hard to recommend any path but that of holding off until the September 26 release date of Phantom Liberty. Police AI and pathing is still wonky as ever, pedestrian pathing routines are overtly simplistic, and progression is still mired in useless perks and half-baked concepts. ![]() It has absolutely received a commendable face-lift since its initial release, but is still hampered by core immersion-breaking issues. The game is in a much better place than it was at launch, with the next-gen upgrade patch 1.5 thought by many to be its turning point, as the most egregious bugs were squashed and some added quality-of-life features bolstered the game's quality.įor all intents and purposes, however, the game is still the Cyberpunk 2077 that debuted in 2020: a captivating narrative let down by the shallow depth of its RPG elements and the dissonant lifelessness of Night City. Approaching three years since its initial launch, with a series of patches and small content updates, the allure of replaying Cyberpunk 2077 is high, especially with its uptick in relevance with the marketing campaign for Phantom Liberty and the critically lauded Cyberpunk Edgerunners series on Netflix.
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