He went into Diabolist and what we coined the "Thassilonian Devil Binder" which is a renamed Nar Demonbinder from Forgotten Realms' Unappoachable East book. My player went the Charisma-based Sorcerer route even though he likes wizards better because he wanted the high Charisma for opposed Charisma check at higher levels of game play. To you and your cause (subject to the GMs interpretation) Outsider from taking intentional actions that are harmful With the outsider is worded in such a way to prevent the If you succeed in this check, the contract you form Skill check opposed by the outsider’s Sense Motive. Finally, whenever you use a spell to gain orĬompel service from an outsider, you can attempt a Dipolmacy The trap of a planar binding against the outsider’s spell With such bargains or to compel service (such as In addition, receive a +4 bonus on any checks associated Outsider to secure its services through planar ally, planarīinding, or a similar spell, the cost of the payment is Planar binding, or a greater version of these spells.īenefit: Whenever you negotiate payment with an Prerequisites: Ability to cast lesser planar ally, lesser You are skilled at negotiating with outsiders for their There are some VERY good feats in the that campaign series but the best one for devil binding reads: I have a player doing the same thing right now in Gary McBride's Way of the Wicked campaign. Feats, traits that allow me to do so better/earlier? Wich class is the best-oriented to do that? The Planar spells (Ally for Divine, Binding for Arcane are level 4+ (caster 7+)ĭo you have more specifics? Game/campaign type? Starting wealth, level, etc? There are also specific arcane spells such as Summon Cacodaemon. Or summon fiendish variations of some creatures. Unless you want to fluff your Eidolon into looking like one. There are not many (if any) demons/devils you can start summoning with at level 1. I'm not sure I'm sold on Spell Specialization.Monster Summoning List, by Spell Level wrote: I was looking into Elemental Focus instead of Spell Focus. The character concept I have in mind is Sorcerer with a 2 level dip into Paladin and then transitioning over into the Dragon Disciple PrC. I haven't read anything about the AP to avoid spoilers. Is your game going to be open ended, an AP, or something else? You might want to base your choice off of what level you'll be stopping at. I'm guessing your looking at Spell Focus/Spell Specialization? If not, take a peak at those two when stacked up with your build. You'll end up immune to fear and with your elemental damage though you loose some other stuff, I only know this because I was hit with the change on my PFS character. If you're looking for the extra damage you can go draconic/orc if you're group runs RAW. But I'm still wondering about optimal choices for Magical Lineage. This changes quite a bit on my end as far as build goes. But it is quite great to get the option on a low level spells AND a mid level spell. It is a regional trait, so you can take that and magical lineage. While an intensified empowered snowball, deals as much damage as an intensified fireball, it only deals it to a single target.Īs a treat, you might look at the metamagic master trait (former wayang spellhunter). As a blaster feats like spell focus(evoc), Varisian tattoo(evoc) and spell specialization, are your friends. Snowball is a great spell (and I am one of those that dislike it utterly), but doesn't really come into consideration for me for a blaster sorcerer: Changing between cone and line grants some versatility on the spot (although you won't be casting from a long distance). A spell that can deal any energy type, in it self, is just gorgeous. I am quite fond of Dragon's Breath for blasty happiness. I'd suggest Fireball, if it hadn't been ruled out in this case. Is one definitely better than the other? Are there other spells I should be looking at? But Freezing Ray is an auto debuff compared to Snowball's relatively low save. Resist Cold takes a -15 point hit whereas Snowball is only -5. Rime Freezing Ray - 3x 4d6+8 (22 damage average per ray / 66 damage average total). Intensified Snowball - 10d6+20 Cold (55 damage average) to one target and Fort Save (usually pretty low DC) or Staggered for 1 round. Metamagic Feats I'm thinking about are Intensify Spell, Rime Spell, Silent Spell, Still Spell, and Disruptive Spell.Īfter Bloodline Arcana I figure the following: The spells I'm weighing are currently Snowball and Scorching Ray (Cold b/c of Primal bloodline). I'm trying to figure out what would the best spell be for the Magical Lineage based on the following criteria:Ĭrossblooded Sorcerer - Draconic (Silver) & Elemental Primal (Cold). Currently brainstorming ideas for a blasty-sorcerer that will probably move into Dragon Disciple.
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